Game Development Community

JEdit - Cross-platform Java tool for editing Torque script files

by Stefan Beffy Moises · in Torque Game Engine · 07/17/2002 (12:15 pm) · 65 replies

Hey folks,
Paul Dana, me and some other folks are currently evaluating JEdit for the use as a cross-platform alternative to Tribal IDE... we've already made some progress - you can now edit cs, gui and mis files, use the ProjectViewer plugin to manage your files and I'm currently writing a function/datablock/object browser plugin... check out the details here!
More features will follow and this will be announced as a project, but maybe somebody already wants to check out JEdit for editing... it's really a great tool with tons of features and useful plugins!
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#61
03/05/2004 (12:33 pm)
Go to the control panel and look at the Java entry.. If you don't see a "Java" entry in the control panel, then you are REALLY out of date, and should get the latest version (should do that anyway ) ;)

www.java.com
#62
03/09/2004 (2:03 pm)
Ok cool, got the mousewheel to work. It was involved, when I updated the JVM, it just added it, it didn't update it. So I deleted the old, then JEdit wouldn't load. I had to uninstall the new java and JEdit, then reinstall java and then reinstall JEdit - sigh, but yay the mouse wheel works.

Thans for the help!
#63
06/26/2008 (3:32 am)
Why use Java? It's so slow and crap
#64
06/26/2008 (6:54 am)
It's all about choices. But you do realize you are asking on a 4 year old thread? I don't know anyone that still uses JEdit although I'm sure there are people who do because they are comfortable with the tool.

This only uses Java for the editor - not Torque coding.
#65
06/26/2008 (7:10 am)
JEdit was the p1mpness back in the day. It was the only choice that was contextual to torquescript. Other than that, happy belated 4th birthday JEdit thread!
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