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Alpha Channel

by Fucifer · in Constructor · 05/19/2007 (11:34 am) · 6 replies

I have been play around with using png with alpha channel in constructor. I did something simple first before I move on to something more detail. The texture is just a stand in.

i141.photobucket.com/albums/r72/fuciferTorque/006-00002.png
i141.photobucket.com/albums/r72/fuciferTorque/006-00001.png

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  • #1
    05/19/2007 (12:23 pm)
    Nice Job, and good idea.

    If you paint the final version with some dimension (edges of the boards in perspective), it will really come across well.
    #2
    05/19/2007 (12:47 pm)
    Thanks very much. The floor in the picture is one complete brush. I am playing with break it down to more then one brush.
    #3
    05/23/2007 (10:25 am)
    Looks great!!! Does this export out and show as a transparent brush in the Torque Engine though?
    #4
    06/12/2007 (9:30 am)
    Jason, notice the chat hud and heath/power bars, he is in-game :)
    #5
    06/12/2007 (9:35 am)
    HaHA!!! Leslie, thanks for pointing out the obvious to me! This is truly encouraging, indeed!!! I'm excited about messing around with this!!!
    #6
    08/20/2007 (11:08 pm)
    HOW did you do that!!!!!!!! I wanna know, I want to create windows, but haven't had any luck. :/

    I just learned how to make .PNG's did you use super png? I watched the Gearworx tutorials