Game Development Community

Smoothly moving particles

by Edward Smith · in Torque Game Engine · 05/18/2007 (10:46 pm) · 0 replies

I've set-up a path for my particle emitter to move along. In my mission world.

But currently I can only get the transform of the next node and set the particle emitter to that transform. This isn't very smooth.

I really want it to look like how it is in the mission editor when you move a particle emitter. I tried looking in to that but didn't get very far.

Has anyone got some better ideas/ways to implement this?

thanks!
Edward

About the author

Games have always been a huge part of my life. I've always enjoy military games such as SEAL Team and Delta Force. Large open areas, an objective and your choice to deal with it. Or the choices in Deus Ex, that is what games should be about.