Game Development Community

InteriorLMManager and sharing lightmaps

by Stefan Lundmark · in Torque Game Engine Advanced · 05/18/2007 (3:35 pm) · 2 replies

Quote:
The InteriorLMManager class manages lightmaps for all currently loaded interiors - sharing lightmaps among instances where possible.

Has anyone seen this happen in practice? Sounds to me it would be extremely rare.

#1
05/18/2007 (4:02 pm)
It primarily happens when you have a zone inside an Interior that has all of its portals flagged to not pass ambient light through. In this case all of the lightmaps for this interior zone will be identical among all instances of the DIF and can be shared.
#2
05/19/2007 (3:36 am)
Thank you.