Torque isn't recompiling .dso files
by Nathan · in General Discussion · 05/17/2007 (4:50 pm) · 6 replies
I've been having lots of trouble lately with gui stuff, and I think I may have found the problem. I don't think Torque is recompiling my .cs files. I noticed that changes I made in codeweaver weren't taking effect in-game, so I deleted the .dso file (specifically playgui.dso) and the game never gets past the loading screen. Which leads me to believe that it never compiled the file. Is there a way to fix this?
Thank you,
Nathan
Thank you,
Nathan
#2
Then again that's only going off of what I know.
05/23/2007 (2:07 pm)
When I was having this problem. I didn't notice but there was an error in one of my .cs files. When I fixed that error, things started working again. The DSO as far as I know will automatically load if the CS file errors. Bring up the console window and look there. Then again that's only going off of what I know.
#3
Then try loading your game and look at the log file that is created. It should give you an idea of whats wrong.
05/24/2007 (7:25 am)
Go into the console like, troy said, and type trace(true); // Turns on console trace output, trace(false); to disable it.Then try loading your game and look at the log file that is created. It should give you an idea of whats wrong.
#4
Thanks for the help,
Nathan
05/24/2007 (11:50 am)
Ok, thanks guys. I'll try that and post the results of the log here.Thanks for the help,
Nathan
#5
05/26/2007 (10:38 am)
Get Torsion, the torquescript IDE. Well worth the few dollars.
#6
I can't make much sense of it, but I'm still having the same problem.
05/26/2007 (11:08 am)
Here's my "console.log", if that's the log file that you guys were talking about: http://myfreefilehosting.com/f/86702545b6_0.07MB.I can't make much sense of it, but I'm still having the same problem.
Torque Owner Nathan
Now I still don't know if Torque is compiling the script files or not, but I've been using the deletedso.bat file just to make sure.
I've discovered another problem. If you've read my other recent thread you will see that because of a bug in my version of Torque I have to add "noCursor = "1";" to the end of my gui files, but when I add that to the file Torque freezes at the mission loading screen. Is there any workaround to this bug in Torque?