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Specific features in the Torque Game Engine

by Romain Cledat · in Torque Game Engine · 05/17/2007 (11:10 am) · 0 replies

I would be interested in purchasing TGE but had a few
features that I required and would like to know if they were included:
- Does the engine support event recording and replaying? We would like to record events as we are playing the game, and save them to a file. Would such a file be sufficient to allow the entire game-play to reconstructed by the game engine exactly as we saw it while recording? Could we even turn off the graphics/rendering and basically exercise all other aspects for game engine while replaying the event file?

- How mature/stable is the community version of TGE 1.5 for Linux?

- What is the compilation process for the game engine? Are all
source files directly compiled with gcc/g++ to produce machine
executable code or is it compiled for an intermediate virtual machine (like Quake 3 does)?


Thank you very much for your help,

Romain

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