Game Development Community

Problem with fps starter kit

by Nathan · in General Discussion · 05/16/2007 (9:26 am) · 6 replies

Hi, for some reason when I run the fps starter kit the mouse pointer is on the screen, and so I can shoot or look around or anything. Why is this? Can I fix it?

Thanks,
Nathan

#1
05/16/2007 (10:28 am)
What the heck is going on?! I reinstalled TGE and the problem went away. Then all I did was create a new guitextctrl and the mouse pointer shows up on screen when I run the starter.fps. And even if I go canvas.hidecursor(); the cursor will go away, but the mouse has no effect?
#2
05/16/2007 (10:43 am)
Quote:you have to add "noCursor = "1";" to the .gui file every time you make a change to your PlayGui

I think it was fixed in newer versions?
#3
05/16/2007 (2:19 pm)
Correct...this should be fixed in TGE 1.5.1 and TGE 1.5.2.
#4
05/16/2007 (3:36 pm)
Oh, I have version 1.4.2. I wasn't aware I had to pay for engine updates...
#5
05/16/2007 (4:16 pm)
Yeah you have to pay a small fee, but considering the numerous updates, and the fact that you get the lighting kit rolled into, it's worth it. They can't keep giving stuff away for free, otherwise there'd be no $100 game engine. Save your pennies, it's a good update!
#6
05/16/2007 (4:36 pm)
Ok, I guess I'll save up and buy it. It'll be a while though. In the meantime, I just add "noCursor = "1";" to the .gui file I modified?

Thanks,
Nathan