No shadows on statics
by James Brad Barnette · in Torque Game Engine · 05/15/2007 (7:35 am) · 9 replies
I have some statis meshes and none of them have shadow in the level.

I have given it a collision mesh and done a full relight yet still I have no shadows.
any Ideas?

I have given it a collision mesh and done a full relight yet still I have no shadows.
any Ideas?
About the author
#2
05/16/2007 (9:50 pm)
They are TSStatics Directly inserted. and yes it blocks the player movement,
#3
05/17/2007 (8:52 am)
Are you using 1.5.1? If so, that build was somewhat intermediate and could be the source of the troubles. Try upgrading to 1.5.2.
#4
05/17/2007 (6:38 pm)
Actually I'm using TGEA 1.0.1
#5
05/17/2007 (6:45 pm)
If I am not misstake you will need a datablock for them to cast a shadow.
#6
05/17/2007 (7:38 pm)
If you are using atlas terrain, TSStatics won't work as static shadows are not supported yet. Using legacy terrain should remedy the issue.
#7
05/18/2007 (3:05 pm)
I am using Legacy terrain
#8
05/19/2007 (10:35 pm)
Then the problem could very well be that the dts are just too thin to cast a noticeable shadow onto the rather large lightmap of the terrain. You could use a StaticShape, sacrificing some performance, to get a defined shadow that you are probably looking for.
#9
Is it possible to increase the size of the lightmap for the level?
05/22/2007 (7:55 am)
Yeah that is that I'm thining I will give that a shot.Is it possible to increase the size of the lightmap for the level?
Torque Owner Ross Kabus
Also, this may be trivial, but does the object actually block the player's movements?