Game Development Community

Uniform Scale

by Todd Pickens · in Constructor · 05/13/2007 (5:29 pm) · 2 replies

Is there a way to scale a brush face uniformly? My assumption would be Shift+Alt but it does not seem to work.

#1
05/14/2007 (12:53 am)
The only way I know of to scale uniformly on all three axes is to use the "planar scale" tool (R key) and type in the same value in all three boxes in the tool panel. Developers - it would be handy to add a handle for this on the gizmo. Maybe on the "back" side, so it wouldn't get in the way of the 2-axis handles.
#2
05/14/2007 (9:18 am)
Thanks Jeff, I will give that a try.

I don't think a new handles are necessary for this. The shift key already constrains other functions and seemed like an obvious combo key to constrain a scaling operation.

With some luck, this may make it in a future update.