Game Development Community

Constructor is tearing up my dts

by Dan Keller · in Constructor · 05/11/2007 (8:07 pm) · 2 replies

I'm trying to add a window object into the dif in constructor, and it ends up looking like crap. It might have something to do with the window texture having an alpha channel, I dunno.

to the right is the original dts for comparison
66.49.245.246/constructor.png

#1
05/12/2007 (1:07 am)
To me it looks like some of the blocks have some kind of texture bleed through, I have seen it myself, but it was in very small areas, and not like that. Is it possible you have some bad brushes in the area? First thing I usually do when encountering a problem well,... in any 3d app really, is to see if there is another way i can make the shape. It could just be the render-er is being picky, or video card, god there are so many culprits. See if you can go back in and rework the area.....also i believe there is a command to show the wire-frame during Torque Run-time, this would show you if any brushes didn't come through on export if you missed it in the exporter log..
#2
05/19/2007 (2:33 pm)
You mean show wireframe in game? what is that command?