Game Development Community

What is .dsq???

by Tyler Slabinski · in Artist Corner · 05/11/2007 (7:05 pm) · 7 replies

Ok I've seen that all the player animations that comes with TGE, but I don't know why it's extension is .dsq. I haven't seen any exporters for .dsq so I'm not sure how to make it or if that's how I make player animations.

#1
05/11/2007 (10:29 pm)
I believe, and I may be wrong, .dsq is a seperate file wich holds the information of the animation, so say you have two guys using the same skeleton, and you want them to die the same, you dont need to REdo the animations, and just use the same skeleton, and have the mesh play the xxxxx.dsq on death, I think.

Hope it helps,

Ben
#2
05/12/2007 (7:00 am)
Ok so they're not important if I'm making my own animations?
#3
05/12/2007 (8:40 am)
You absolutely have to have a dsq for animation, it defines the animation sequence.
#4
05/12/2007 (8:54 am)
You don't have to use DSQ's for animation, you can keep them inside your .dts if you prefer it that way. However, if you want to share animations between different shapes, then DSQ's are nice.
#5
05/28/2007 (7:38 pm)
Sorry I was on vacation with no internet to reply on :(. The .dsq is the animation for the guy. What if I'm making an animal for the main character with totally different animations? Are they important then?
#6
05/28/2007 (7:47 pm)
Whatever your animating, trees, shrubs, statues, animals, humans, the .dsq holds the animation info no matter what, or you can just have the .dst, but I think, just in case, having the animations as .dsq would be really beneficial, in a worst case scenario or if you ever needed to use them again for something else.
#7
05/30/2007 (4:08 pm)
Ooooh well that stinks. Now I'm going to have to find a Blender animation tutorial.