Arrgh ...textures
by Barry Gallagher · in Constructor · 05/11/2007 (9:10 am) · 2 replies
Im making one single brush to use as a road section and applying a standard asphalt road texture with middle line.
Im trying to get it into TGEA and as such am using tools for it.
I save as .map and run it through mad2dif.exe ....but nothing happens.. no error messages ..no dif ..no nothing..
I run it through map2dif_plus.exe and it exports but when I look at it ingame the textures messed up.
When I re-open the file in Constructor I have the same issues with texture being messed up.
I have remade and retextured the brush multiple times...
ARRRGHHH.. Its just one Frickin box..
Anybody got any tips
Im trying to get it into TGEA and as such am using tools for it.
I save as .map and run it through mad2dif.exe ....but nothing happens.. no error messages ..no dif ..no nothing..
I run it through map2dif_plus.exe and it exports but when I look at it ingame the textures messed up.
When I re-open the file in Constructor I have the same issues with texture being messed up.
I have remade and retextured the brush multiple times...
ARRRGHHH.. Its just one Frickin box..
Anybody got any tips
About the author
#2
Thanks anyway Bobby.
05/13/2007 (7:58 am)
I actually just ended up using DELED to apply my texture.Thanks anyway Bobby.
Torque Owner Bobby Leighton
Imagn' Games