Game Development Community

Any animation tutorials with characters with biped?

by Highlander · in Torque Game Engine · 05/10/2007 (11:24 pm) · 1 replies

The tutorials in TDN don't use biped. It seems that with biped the schematic hierarchy structure is different, for example you do not need start01, base01, etc... Are there any animation tutorials out there using biped?

#1
05/11/2007 (8:25 am)
"Start01" and "Base01" are just markers, you don't technicly ever need to call your nodes "Start01" or "Base01", they can be called "Bob01" or simply "Root" and they would work the same.

What matters is the location of certain nodes in the hierarchy structure, for example all the detail nodes should be linked off of some sort of "root" control node for your DTS hierarchy. Why? Because the DTS exporter is looking for this. After that its really up to you how you want to structure the hiearchy, its pretty versatile and open from there.

When using the biped, you want everything linked under the bip01 node (or whatever you have called your biped skeleton). Well everything that is but the character mesh data, but you probably already know the reason for that. Only thing of importance to note is that the engine will require all the bone names to match between the DTS and the sequences, if they dont match then the animations wont be loaded onto the model.