Game Development Community

Skin on Multires::bodymesh or on bodymesh??

by Van der planken Roel · in Artist Corner · 07/15/2002 (8:52 am) · 2 replies

I made a character with jokersgrin tutorial on animation section.

So you will end up with a nice exported character...
but now one question...

I wanne make a skin for it. so I will have to get the uvw coordinates. I have learned a great technieque of Paul Steed (read his book learn it.) but of withs mesh do I need the UVW's. The bodymesh our the Multires::bodymesh?????

hehehe maybe a stupid question but Heu... I wouldn't know.. ????

#1
07/15/2002 (9:13 am)
UVWmap the bodymesh first. Actually, I think you shouldn't even have the MultiRes::bodymesh yet. I would delete the MultiRes:: and redo it after you have UVWmapped the bodymesh.

Also, I think the ONLY thing you "modify" MultiRes::bodymesh is adding a MultiRes modifier to it.

Hope this helps!
#2
07/15/2002 (10:11 am)
The best way to do this would be to make a clone of the skinned shape, do whatever you need to do to make the unwrap all nice, collapse the stack on this mesh, add a UVUnwrap modifier on it, and save out the UVs.

Now, in the stack of both the Multires: and the base , put a UVUnwrap modifier underneath the Multires modifier and the skin modifier and load the UVs saved out from the mesh you edited. This way you will not have to redo the skinning or recreate the multires mesh.

Make sure the regenerate the multires if you choose to do this.

Joe