Lighting problems in quick export
by Adib Murad · in Constructor · 05/10/2007 (6:33 pm) · 0 replies
I'm on TGE 1.5.1 and Constructor 1.0
This is a test MAP built and compiled to DIF using Hammer 3.4 / map2dif_plus:

When I open the MAP in Constructor and export using File... / Export as DIF... I get the same result. But when I use File... / Export / Torque Game Engine (map2dif plus) I get this:

Wich means completely wrong lighting.
I did set up the Sun of my scene inside Constructor to match the Sun of my test mission (FPS "Barebones" mission). Here is how it looks like:

So, should I give up on the fast export?
This is a test MAP built and compiled to DIF using Hammer 3.4 / map2dif_plus:

When I open the MAP in Constructor and export using File... / Export as DIF... I get the same result. But when I use File... / Export / Torque Game Engine (map2dif plus) I get this:

Wich means completely wrong lighting.
I did set up the Sun of my scene inside Constructor to match the Sun of my test mission (FPS "Barebones" mission). Here is how it looks like:

So, should I give up on the fast export?