Game Development Community

TerrainBlock - NO TILING?! ...and misc *.dif questions.

by Tobias Niva · in Torque Game Engine Advanced · 05/10/2007 (4:50 pm) · 2 replies

Hi.

Still evaluating weather to go with TGE or TGEA, and sit here trying to pinpoint some differences; (I'm working with demo d/l's of both)...

1. TGEA seems to have lost the ability to set the terriain ("Legacy"-/Geo-type) NOT to tile? (tried to add TILE = "0"; in the *.mis file as it works in TGE since the property does not show up in the editor).

2. How is the support for *.dif's with both PORTAL and STATIC MESH IMPORT? (from Constructor into TGEA) Can't get it to work with any of the map2dif.exe's I've got my hands on...

Is this "opening up" when I download a full version of the engine - or is it just not implemented in these early releases of Constructor/TGEA?'

/Regards Toby

#1
05/10/2007 (5:03 pm)
1 ..not sure tbh ..

2 ..baked static mesh import from constructor is not yet there but seemingly its on the way. As to when.. who knows. If and when it gets implemented It will be great though.

The most important info I can give you is that the demo is pretty much what you get when you pay your money but without the source code.
#2
05/10/2007 (5:08 pm)
Barry: Thanx for very quick reply!

Ok...I'll check further, but of course curiuos if someone else has stumbled upon a solution to the tiling question.