Cannot get first person view from 'eye' node in fps.starter
by Highlander · in Artist Corner · 05/10/2007 (2:52 pm) · 2 replies
I tried attaching eye to base01, star01, the body of the mesh.
I tried adding useEyePoint = true; to the datablock PlayerData(PlayerBody) in server\scripts\player.cs
None of them worked. Any ideas why?
I tried adding useEyePoint = true; to the datablock PlayerData(PlayerBody) in server\scripts\player.cs
None of them worked. Any ideas why?
#2
This guy rocks!!!
http://www.youtube.com/profile?user=devjana
he explains it in part 2 of this tutorial. If you have "collapse Transforms" checked in the parameters rollout of the exporter, it'll put the eye and cam at the origin!! geeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeezzzzzzzzzzzzzzzzzz
05/10/2007 (6:04 pm)
OMG it was the exporter!!!This guy rocks!!!
http://www.youtube.com/profile?user=devjana
he explains it in part 2 of this tutorial. If you have "collapse Transforms" checked in the parameters rollout of the exporter, it'll put the eye and cam at the origin!! geeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeezzzzzzzzzzzzzzzzzz
Torque Owner Barry Gallagher
Make sure your config file aint deleting it (*.cfg) ...
Even if you dont have an eye node Torque will use the base of the bounds as the position of the eye viewpoint.