Problem - Collision brushes cast shadow
by Jaimi McEntire · in Constructor · 05/10/2007 (11:26 am) · 2 replies
If you create a collision brush, and put a NULL texture on it, it is invisible, and blocks collision just like you want. However, it still creates a shadow in constructor, and in TGE 1.5.1.
#2
That's what I thought, am I doing something wrong? I create a brush, set it's flag to "collision", and you can still see it in game. Then I put a null texture on it, so you can't see it anymore, but it is still creating a shadow. Is that not how to create a collision brush?
05/12/2007 (4:46 pm)
Quote:
Collision brushes should give you collision without shadows.
That's what I thought, am I doing something wrong? I create a brush, set it's flag to "collision", and you can still see it in game. Then I put a null texture on it, so you can't see it anymore, but it is still creating a shadow. Is that not how to create a collision brush?
Torque Owner John Kabus (BobTheCBuilder)
That's by design, it allows you to set the interior surfaces players cannot see to invisible (like portions of a building's exterior - Quake style surface removal) without causing the sun or other lights to shine through the walls.
Collision brushes should give you collision without shadows.