Is it possible to export a character with multiple meshes
by Highlander · in Torque Game Engine · 05/10/2007 (10:19 am) · 1 replies
Hello,
I've got a robot character with 'hard' surfaces, so I have separate objects for the arms, legs, torso, head, etc... and I have each part linked to the appropriate part on the biped. In all the examples I have encountered, however, there is a single mesh that gets renamed bodymesh2 with another dummy object called detail2. How do I do this for multiple objects? is it possible? I tried attaching the arms legs torso etc together into one editable mesh but then the biped hierarchy disappears from schematic view.
I've got a robot character with 'hard' surfaces, so I have separate objects for the arms, legs, torso, head, etc... and I have each part linked to the appropriate part on the biped. In all the examples I have encountered, however, there is a single mesh that gets renamed bodymesh2 with another dummy object called detail2. How do I do this for multiple objects? is it possible? I tried attaching the arms legs torso etc together into one editable mesh but then the biped hierarchy disappears from schematic view.
Torque Owner Thak
arms2, legs2, torso2, head2, and use the detail2 dummy object to tell the exporter to export all meshes with the trailing 2.