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Is it possible to export a character with multiple meshes

by Highlander · in Torque Game Engine · 05/10/2007 (10:19 am) · 1 replies

Hello,

I've got a robot character with 'hard' surfaces, so I have separate objects for the arms, legs, torso, head, etc... and I have each part linked to the appropriate part on the biped. In all the examples I have encountered, however, there is a single mesh that gets renamed bodymesh2 with another dummy object called detail2. How do I do this for multiple objects? is it possible? I tried attaching the arms legs torso etc together into one editable mesh but then the biped hierarchy disappears from schematic view.

#1
05/10/2007 (10:36 am)
Yes just name them meshes:

arms2, legs2, torso2, head2, and use the detail2 dummy object to tell the exporter to export all meshes with the trailing 2.