MAX DTS exporter questions...
by Highlander · in Torque Game Engine · 05/09/2007 (10:57 pm) · 2 replies
Hello All,
I have heard many mystical explanations throughout the scattered documentation of the amazing Box Trick and how it solves so many problems.
If I understand correctly, it is a way of clearing max's transform history of all the transforms you have done on a mesh such as move, rotate, and scale it. Is this correct?
I assume the stack is a list of the transforms a user has applied to an object? is that correct?
Where is it located? Is there an actual list somewhere in max so I can see when I need to do the box trick?
Max has a built in button under utilities called 'collapse" which it seems is supposed to do this too. I saw in one part of some documentation that it doesn't work right. Whats wrong with it?
I tried rotating a mesh and exporting it, and it worked fine without using any Box Trick or collapse. I tried scaling a mesh and exporting it and it worked fine too. So what kind of situations will not using the Box Trick cause trouble?
Thanks a bunch guys.
-High
I have heard many mystical explanations throughout the scattered documentation of the amazing Box Trick and how it solves so many problems.
If I understand correctly, it is a way of clearing max's transform history of all the transforms you have done on a mesh such as move, rotate, and scale it. Is this correct?
I assume the stack is a list of the transforms a user has applied to an object? is that correct?
Where is it located? Is there an actual list somewhere in max so I can see when I need to do the box trick?
Max has a built in button under utilities called 'collapse" which it seems is supposed to do this too. I saw in one part of some documentation that it doesn't work right. Whats wrong with it?
I tried rotating a mesh and exporting it, and it worked fine without using any Box Trick or collapse. I tried scaling a mesh and exporting it and it worked fine too. So what kind of situations will not using the Box Trick cause trouble?
Thanks a bunch guys.
-High
Torque Owner Tim Heldna
The transform can get corrupted when mirroring, cloning, duplicating etc.
It's not always necessary to use the box trick. Whether it is or not will depend on how you model and what techniques you use. The biggest culprit is mirroring.
Max has a reset transform modifier. You may also need to follow with a collapse in the utilities panel (don't right click on the modifier stack and collapse, its not the same). After doing this you may need to unify the normals again.
Typically, the transform trick is needed when working with a skinned mesh.
This is a well known problem with Max and it isn't exclusive to Torque and the dts exporter. It happens in all engines. The reset Xform modifier is a fundamental thing, all good artists working with Max will know about it.