Game Development Community

Multiple Materials

by Matthew Jones · in Artist Corner · 07/14/2002 (9:02 pm) · 2 replies

In the max2dts docs under material it states:
Quote: Multi sub-object maps are supported

That does mean I can have more than one material per model. Just checking.

Thanks
Matt

#1
07/14/2002 (9:28 pm)
Yes, you can have more than one material on a model. You can't have multiple UV channels though.
#2
07/15/2002 (5:44 am)
OK ,ya I was hoping for multiple UV channels also but I found out that didn't work last night.

Thanks Joe
Matt