Is TGB Client - Server Based
by Tyler Van Hensbergen · in General Discussion · 05/09/2007 (9:48 am) · 5 replies
I read that TGE is built on the cient -server framework. Is the TGB client - server based?
#2
05/09/2007 (1:11 pm)
Could I purchase the Torque Network Library and TGBPro and create a realtime movement level fairly easily? I am an experienced coder I am just wondering if these two pieces integrate well together to create a realtime 2d multiplayer game.
#3
That said, I can't find any resources on it (though that doesn't mean they don't exist - searching through the huge volume of stuff available here can be difficult). Perhaps somebody with more experience with this can comment in and perhaps point out a resource or something. I'd really hate to have you shell out cash and be unable to complete the task - and as I understand it, it is no small task.
05/09/2007 (1:16 pm)
I've not dug into it myself, but I understand it is possible to pick up a license of TGE (which is going to cost you less than the Network Library) and merge the network layer from that in... somehow. However, I would imagine that it would be a lot of work. However, I suspect the amount of work to do it from TGE would be less than the amount of work to do it from just the Network Library.That said, I can't find any resources on it (though that doesn't mean they don't exist - searching through the huge volume of stuff available here can be difficult). Perhaps somebody with more experience with this can comment in and perhaps point out a resource or something. I'd really hate to have you shell out cash and be unable to complete the task - and as I understand it, it is no small task.
#4
05/09/2007 (1:26 pm)
There's a very brief article on TDN about this (http://tdn.garagegames.com/wiki/Torque_2D/RealTimeNetworking for anyone with a TGB license). It definitely doesn't tell you everything needed, but it's somewhere to start at least.
#5
05/10/2007 (12:47 am)
Well what is more powerful? From the specs I cannot really tell, is the Torque Network Library capable of supporting 1000+ users per server. (The activity would be relatively low and organized but it would need to maintain 1000+ cnnections). Or, is it built for lower loads like 100 or less connected clients? What about TGE, is it capable of handling 1000+ connetions with its built in networking? Am I better off writing my own server code, or is their purchasable torque code that I can take advantage of?
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