Game Development Community

Is TGB Client - Server Based

by Tyler Van Hensbergen · in General Discussion · 05/09/2007 (9:48 am) · 5 replies

I read that TGE is built on the cient -server framework. Is the TGB client - server based?

#1
05/09/2007 (11:56 am)
The network library for TGB is essentially the same as the one that is used in TGE... the primary difference being that the real time movement level is not included but the rest of the network library works identically.
#2
05/09/2007 (1:11 pm)
Could I purchase the Torque Network Library and TGBPro and create a realtime movement level fairly easily? I am an experienced coder I am just wondering if these two pieces integrate well together to create a realtime 2d multiplayer game.
#3
05/09/2007 (1:16 pm)
I've not dug into it myself, but I understand it is possible to pick up a license of TGE (which is going to cost you less than the Network Library) and merge the network layer from that in... somehow. However, I would imagine that it would be a lot of work. However, I suspect the amount of work to do it from TGE would be less than the amount of work to do it from just the Network Library.

That said, I can't find any resources on it (though that doesn't mean they don't exist - searching through the huge volume of stuff available here can be difficult). Perhaps somebody with more experience with this can comment in and perhaps point out a resource or something. I'd really hate to have you shell out cash and be unable to complete the task - and as I understand it, it is no small task.
#4
05/09/2007 (1:26 pm)
There's a very brief article on TDN about this (http://tdn.garagegames.com/wiki/Torque_2D/RealTimeNetworking for anyone with a TGB license). It definitely doesn't tell you everything needed, but it's somewhere to start at least.
#5
05/10/2007 (12:47 am)
Well what is more powerful? From the specs I cannot really tell, is the Torque Network Library capable of supporting 1000+ users per server. (The activity would be relatively low and organized but it would need to maintain 1000+ cnnections). Or, is it built for lower loads like 100 or less connected clients? What about TGE, is it capable of handling 1000+ connetions with its built in networking? Am I better off writing my own server code, or is their purchasable torque code that I can take advantage of?