Game Development Community

Projectiles and Water Fixes

by Robert Blanchet Jr. · in Torque Game Engine · 07/14/2002 (8:19 pm) · 6 replies

I'm currently working on getting the projectiles to interact with water again. This was apparantly ripped out, on accident?, when they were ripping out Tribes 2 related code.

Currently I have two things working on my "to fix" list.

1) a water splash when a projectile first hits the water
and
2) a new particle emitter used when a projectile is in water

as you can see in the links I provided it works rather nicely.

There are a couple more things I would like to fix before I will consider the fix 'done'. An obvious one, is getting a underwater explosion working and the last is getting a looping audio sound for when the projectile is in the air. I noticed that it currently isn't possible for a projectile to have a sound, even though there was in Tribes 2, so I believe this was inadvertantly ripped out as well.

So, thats what I've been working on lately. Feel free to share any information you think I might need to get these last two things working, especially the sound. Thanks! :)

#1
07/14/2002 (10:52 pm)
Just an update, but I got underwater explosions working now as well. So all thats left on my agenda now is getting a looping audio sound working for the projectile and I'll submit the fix into GG.

Here is an image of the explosion. (note: I'm using a custom explosion dts that a friend of mine made and I'm also using the water emitter textures from Tribes 2 at the moment)

Edit: sorry for the size of the image

home.attbi.com/~xgalaxy/waterexplosion.jpg
#2
07/14/2002 (11:36 pm)
Its nice to see these features being put back into the engine =)
#3
07/15/2002 (7:39 am)
Bump,

I almost have sound working.
#4
07/15/2002 (9:08 am)
Looking nice :)
I thought on doing this too when i saw it in the project manager, guess you beated me at it :D
Hoping to see it soon.
#5
02/19/2008 (12:48 pm)
Sorry for reviving this topic up, but i tried to use a projectile underwater and i discovered that the particle dont render.... and this is the only topic that i found that talk about it. Anyone fixed it???


Thanks
#6
02/19/2008 (12:52 pm)
I already found that you have to specify a particlewateremitter inside the projectile datablock to see it underwater.

Thanks