Implementation Opinion Poll
by Trace Kern · in Game Design and Creative Issues · 05/09/2007 (12:13 am) · 0 replies
Okay folks, here's the deal. I've just started design work on a prototype game as a way to learn my way around TGB and design in general. I took about a year classes at Collins College, so I'm not a total neophyte at general design issues.
I'm posting this to first expose my concept a little, and secondly to get some opinions on a few specific implementation issues I've run across.
I will copy a portion of my ad-hoc design document at the end, but first the question:
I've already decided that this game and subsequent projects will be done using TGB, despite the fact I've had images of fully 3D environments (ala possession mode in Dungeon Keeper and DK2). What I have not yet made a final decision is view and control styles. I can either go with top-down, with it's own variations such as flat top-down, or slight perspective ala GTA2; or I can use an isometric view, with sprite sets like the Kork from Adventure Kit, or models like in Alien Shooter: Vengeance.
So, here's your chance to voice your own opinion. Read over the concept here and lemme know what you think would make a more interesting game experiance.
Edit: Rather than posting a large block of text here, I made out a .Plan and entered my Doc in there...
Link: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12872
First time blogging and posting the link, lemme know if it's not working!
Later!
I'm posting this to first expose my concept a little, and secondly to get some opinions on a few specific implementation issues I've run across.
I will copy a portion of my ad-hoc design document at the end, but first the question:
I've already decided that this game and subsequent projects will be done using TGB, despite the fact I've had images of fully 3D environments (ala possession mode in Dungeon Keeper and DK2). What I have not yet made a final decision is view and control styles. I can either go with top-down, with it's own variations such as flat top-down, or slight perspective ala GTA2; or I can use an isometric view, with sprite sets like the Kork from Adventure Kit, or models like in Alien Shooter: Vengeance.
So, here's your chance to voice your own opinion. Read over the concept here and lemme know what you think would make a more interesting game experiance.
Edit: Rather than posting a large block of text here, I made out a .Plan and entered my Doc in there...
Link: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12872
First time blogging and posting the link, lemme know if it's not working!
Later!