Game Development Community

About the Cursor

by ChenJian · in General Discussion · 05/08/2007 (9:57 pm) · 0 replies

Recently, I want to show my cursor in the TGE. I modified this statement " noCursor = "1"; " into " noCursor = "0"; " in the playGui.gui. So, now I have my cursor showing in my game. However, this bring in a new problem:
moveMap.bind( mouse, xaxis, yaw );
moveMap.bind( mouse, yaxis, pitch );
the two statements above will take no effect any more.
How can I toggle my mouse with yaw/pitch while the cursor is showing. Need I modify the Engine?