Game Development Community

Normal flipping issues?

by Brown Student (#0123) · in Torque Game Builder · 05/08/2007 (2:29 pm) · 1 replies

Hi,

Im a student at Brown College and were learning Torque 3d right now to make our own 3d games. I modeled, textured and rigged up my main character now. I made abasic idle animation and it works ingame fine. But for some reason the normals are flipped or acting strange allowing me to see through the model in spots. Does anyone know what causes this or how to fix it? Ive tried normalizing the normals and flipping them in 3ds max.


matt

#1
05/18/2007 (1:15 pm)
Matt, you accidentally posted this in the Torque Game Builder forum, which is for the 2D product. You'll want to post in the forum for Torque Game Engine, which is the 3D product