Game Development Community

Tweeking Shape Animations

by Jacob Wood · in Torque Game Engine · 05/07/2007 (1:52 pm) · 1 replies

My current project requires me to make an animation work properly on a staticShape object. Everything works great except for one thing.

When the animations that are exported move laterally in 3D space, they don't translate when I run them in the engine.

For instance, if i had a character run from point A to point B in 3ds Max, then back, and then i exported that animation to the engine. If i were to run that animation on a StaticShape object, he would move fine except that his forward, backward, left, and right movements would not show. He would be running in place.

Is there a way to turn off this mechanism via script? If not, then I'll pull this post over to the private forums.

Any help is appreciated, Thanks!

#1
05/08/2007 (9:02 am)
A friend of mine on my team figured it out.

Previously, we had linked the bounds box to the character before exporting so that it would stay with the character while animating. Now we've come to find that if you leave it unlinked, the problem I brought up earlier becomes resolved.