How do I merge serveral polys to make one?
by ChrisG · in Artist Corner · 05/06/2007 (8:21 pm) · 4 replies
I'm trying to get the artifatcs out of my watercooler bubble.
The circular flat surface at the top of the bubble is made from 16 overlapping polygons (This was the result of the lathing process.) - which I believe are co-planar.
How do a merge these 16 polygons together to make one polygon?


The circular flat surface at the top of the bubble is made from 16 overlapping polygons (This was the result of the lathing process.) - which I believe are co-planar.
How do a merge these 16 polygons together to make one polygon?


About the author
Currently working on ZDay: www.zdaygame.com
#2
05/07/2007 (7:13 pm)
I guess I should say that I'm using 3dsmax 6
#3
in EditablePoly (after selecting polys)
-press del
-select borders subobject
-select the hole
-use cap
or?
- crtl+shift click edge mode
- press backspace
05/10/2007 (9:06 am)
This from another thread on another site:in EditablePoly (after selecting polys)
-press del
-select borders subobject
-select the hole
-use cap
or?
- crtl+shift click edge mode
- press backspace
#4
05/14/2007 (4:58 am)
Thanks - cap did the trick
Torque 3D Owner James