Using Tilemaps
by Matthew Tuxworth · in Torque X 2D · 05/04/2007 (11:14 pm) · 6 replies
I don't know if I'm doing something wrong, but if I wish to create a tilemap do I have to import every single tile I want as a material one at a time? I can't see how to do it otherwise ie import one large image made up of all the separate tiles like you would with TGB. I could see this giving users a huge headache scrolling thru the names of 100+ tiles everytime they want to change one.
#2
I've tried to handle the problem by having consistent naming with my tiles like "tileSand1-9.png" (corresponding with the numpad layout). This way you can pretty easily select the right tile from the list. And if you introduce a new tileset, you can just edit the XML to copy & rename and existing tileset specification.
Matias
07/06/2007 (12:08 am)
At the moment the only way is to import material-at-the-time :/ There's been requests for enhancements in material management, but at the moment there's it's not known if/when they'll be available. I've tried to handle the problem by having consistent naming with my tiles like "tileSand1-9.png" (corresponding with the numpad layout). This way you can pretty easily select the right tile from the list. And if you introduce a new tileset, you can just edit the XML to copy & rename and existing tileset specification.
Matias
#3
Also is there a simple way to select a tile?
07/17/2007 (5:39 pm)
My question it a lot more noob. How do I change the Material on a single tile in C#?Also is there a simple way to select a tile?
#4
08/11/2007 (2:15 pm)
I too wish TXB could slice and dice materials. I have some files that have many smaller images stored in them. For example, it would be nice to be able to tell TXB to chop a single file into 32x32 bit materials.
#5
It seems like the only way now is to have each tile as a material (which can grow to almost unmanageable proportions depending on how many materials you have)
It still seems like you can not use a single tile palette material for a tilemap. The weird thing is that the Torque Game Builder can correctly handle a single tile palette.
Any thoughts?
Regards,
Shawn Recinto
10/17/2007 (11:15 am)
Has anyone had luck with a different approach to creating tilemaps?It seems like the only way now is to have each tile as a material (which can grow to almost unmanageable proportions depending on how many materials you have)
It still seems like you can not use a single tile palette material for a tilemap. The weird thing is that the Torque Game Builder can correctly handle a single tile palette.
Any thoughts?
Regards,
Shawn Recinto
#6
10/17/2007 (1:16 pm)
The next version of Torque X will have support for using celled (or color keyed) images in tilemaps, particle effects, and as sprites. But, for the time being, there really isn't any way to do it.
Employee Chip Lambert
Crusader Games