Game Development Community

Mission File Paging - possible?

by Mister Nobody · in Torque Game Engine · 05/04/2007 (9:22 pm) · 0 replies

I'm investigating a project for a psychology research group. I need to determine if TGEA can do dynamic mission file paging. I know it can handle terrain paging, but I need to determine if this can be done with mission files as well. Essentially, if a player gets near the geographic boundary of the current mission file, it would determine if an adjoining mission file is available, and if so, load that mission file and any visible DTS/DIF models that are associated with it.

Does anyone know if that's possible with TGEA?

Thanks!