Can you code games in C# and TorqueX engine?
by Ed Anderson · in Jobs · 05/04/2007 (7:20 pm) · 3 replies
Have a team that have been working on a project for over a year. We have been working in the Torque X engine which uses Microsoft's XNA toolset. We have been using a contract programmer.
He is going to be leaving his company after our next phase of work unfortunately, I would like to bring someone on concurrently with him with plans to eventually hand over all programming responsibilities. The remainder of the project has a time frame of roughly 9 to 15 months.
Would need sample code, a website and/or references would be preferred.
This is a 'professional' indie project, the art assets are done by artists who currently works on new episodes of 'Futurama' and did previous work on the Simpsons movie and multiple Viacom cartoons.
He is going to be leaving his company after our next phase of work unfortunately, I would like to bring someone on concurrently with him with plans to eventually hand over all programming responsibilities. The remainder of the project has a time frame of roughly 9 to 15 months.
Would need sample code, a website and/or references would be preferred.
This is a 'professional' indie project, the art assets are done by artists who currently works on new episodes of 'Futurama' and did previous work on the Simpsons movie and multiple Viacom cartoons.
About the author
#2
05/05/2007 (10:53 am)
Of course, sorry for not being clear about that.
#3
My company Last Straw Productions is very fluent in TX. We are best known for our 4 games in 4 days challenge at GDC 2007 where Microsoft brought us in with 3 other teams to build complete games using XNA (and TX in our case).
We know the engine pretty well and have been in the closed beta since it's inception. We also are excellent C# business developers so have outside experience not only in the engine but in the language.
If you'd like to discuss this further, please shoot me an email at jonathon@last-straw-games.com
05/05/2007 (5:09 pm)
I don't see a public or one listed in your thread, so I'll post my reply here.My company Last Straw Productions is very fluent in TX. We are best known for our 4 games in 4 days challenge at GDC 2007 where Microsoft brought us in with 3 other teams to build complete games using XNA (and TX in our case).
We know the engine pretty well and have been in the closed beta since it's inception. We also are excellent C# business developers so have outside experience not only in the engine but in the language.
If you'd like to discuss this further, please shoot me an email at jonathon@last-straw-games.com
Torque 3D Owner Jonathon Stevens