Game Development Community

Tribes2 Mod directory help

by Taron James · in General Discussion · 07/13/2002 (7:05 am) · 1 replies

Please remember i am new to this community, and that this question is primararly to do with Tribes rather than TGE itself.
How do i get the game to run through a mod directory i have tried adding (in propertys of shortcut) "-mod mymod" but for some reason i still get the original game, and when i look in the mymod directory the scripts have not been compiled and there are no .dso files, im probably missing something simple, i know that all the scripts are fine because i am running thes mods in the main game, but now that i have got a long way with the mod and its quite extensive, i realise that for distribution it would be problematic in the least, (people will want the choice of running the mod or not)
my idea is to distribute a new shortcut with the mod so they can do it that way, could someone here with the knowledge provide an overveiw on this.
Thankyou in advance
Taron

#1
07/14/2002 (9:38 am)
welcome Taron James.. unfortunately this place tends to have a somewhat ironic negative attitude towards Tribes 2 :/

if the mod does not run with -mod Modname then check the console.log for errors. if there are any errors, the modded scripts stop running and the game will (usually) revert back to base scripts.

http://www.t2dedserver.com
this is is now back up and can give you help turning-on logging if you don't have it active.

and for general mod help, prolly the best place is:
http://t2cc.t2modcentral.com/board/

best of luck.