Game Development Community

Creating lights workflow

by Christopher Adams · in Torque X 2D · 05/03/2007 (8:47 am) · 2 replies

Hello,

The new version of TGBX 1.0.4.2 has removed the light object from the Create -> Other rollout, so you cannot drag the component over from this area as described in the provided documentation. Poking around, I noticed the Blank Scene Object in other, in which you can add a LightRegisterComponent. I do so, enable it via the checkbox, and run my test level. No light appears, so can anyone tell me what I'm missing in order to be able to drop a simple light into a scene in the new version?

Thanks in advance.
-csa

#1
05/03/2007 (4:51 pm)
I'm also curious about this. I haven't been able to get lights to work.
#2
05/03/2007 (5:50 pm)
Theres alot of info around about your light question, snoop around a bit more.

for starters,

Either of you enable lighting on your object when you brought it into tgbx?