Hey GG, how about a vehicle collision fix??
by Lee Latham · in Torque Game Engine · 05/02/2007 (10:49 pm) · 84 replies
I have found posts on the vehicle collision hangs/lockups at LEAST five years old. I don't normally call anyone out about software bugs, but such an old and _basic_ bug (for a game engine!) makes me wonder where your priorities lie. I can't even demo my game (where everything else works fine) because lockups impress NO ONE.
Seriously guys--I'm a fan, I really am. But this makes it real hard to be a true fanboy!
I mean, what is the most fundamental thing a game engine needs to simulate? Frankly, I could care less about ultra-realism if it means a customer doesn't have to ctrl-alt-delete and reconnect--if it hasn't taken the server down with it, that is.
I was just doing some LAN playtesting with friends here tonight, and everyone was having SO MUCH FUN and I was SO PLEASED because they were LAUGHING a lot, but GEEZ I had to get up every five minutes or so and help someone kill the torque client process so they could reconnect. You'd be surprised--that really dampened their enjoyment.
I am trying very hard to get into a position where I can become a very, very good customer of yours, but this could single handedly derail my ability to do so.
Here's some threads for your amusement:
www.garagegames.com/mg/forums/result.thread.php?qt=1585
www.garagegames.com/mg/forums/result.thread.php?qt=11794
www.garagegames.com/mg/forums/result.thread.php?qt=17316 (this one started three years ago, and continues to this day!)
Seriously guys--I'm a fan, I really am. But this makes it real hard to be a true fanboy!
I mean, what is the most fundamental thing a game engine needs to simulate? Frankly, I could care less about ultra-realism if it means a customer doesn't have to ctrl-alt-delete and reconnect--if it hasn't taken the server down with it, that is.
I was just doing some LAN playtesting with friends here tonight, and everyone was having SO MUCH FUN and I was SO PLEASED because they were LAUGHING a lot, but GEEZ I had to get up every five minutes or so and help someone kill the torque client process so they could reconnect. You'd be surprised--that really dampened their enjoyment.
I am trying very hard to get into a position where I can become a very, very good customer of yours, but this could single handedly derail my ability to do so.
Here's some threads for your amusement:
www.garagegames.com/mg/forums/result.thread.php?qt=1585
www.garagegames.com/mg/forums/result.thread.php?qt=11794
www.garagegames.com/mg/forums/result.thread.php?qt=17316 (this one started three years ago, and continues to this day!)
Thread is locked
#82
@Joseph
Yeah. The arguments got personal. Not that much of the topic is relevant to Lee's original query anyway--and I'm as much to blame as anyone on that front.
05/25/2007 (6:43 am)
Again, it was said that the racing starter kit was an example and not intended for commercial use. Not that the engine was not intended for commercial use.@Joseph
Yeah. The arguments got personal. Not that much of the topic is relevant to Lee's original query anyway--and I'm as much to blame as anyone on that front.
#83
05/25/2007 (6:58 am)
I agree with Joseph. It needs to be locked, the subject has lost focus, has become personal, and is just counter-productive. Besides Matt definitely gave an acceptable answer.
#84
I would love to see more side-by-side comparisons of Torque against other engines as long as it can stay more technical and less "he said she said". Believe it or not, we *are* constantly striving to improve our engine and like to learn from what our competitors are doing =)
If you guys would like to start another thread comparing the technical aspects of C4 vs Torque as well as how each has fit your type of game making style and desires *and* it can be done proffessionally, then by all means, do so!
Hope to see you there =)
05/25/2007 (9:43 am)
I am going to lock this down before someone gets truly upset/angry.I would love to see more side-by-side comparisons of Torque against other engines as long as it can stay more technical and less "he said she said". Believe it or not, we *are* constantly striving to improve our engine and like to learn from what our competitors are doing =)
If you guys would like to start another thread comparing the technical aspects of C4 vs Torque as well as how each has fit your type of game making style and desires *and* it can be done proffessionally, then by all means, do so!
Hope to see you there =)
Associate Joseph Euan