Crazy issue with exporter.
by James Brad Barnette · in Artist Corner · 05/02/2007 (2:30 pm) · 4 replies
Ok the first time I exported I got the base of the pumpJack and all of my nodes were there but the whole top half of the geometry is gone. the second time while I'm not quite sure wha tI change the base was still there but it was rotating around as if it were parented to the wrong node" which it wasn't and the animation plays fine in maya."
then after that I am now only getting the nodes exported. it is reading my cfg file and following it yet for some reason when I goto show tool pro it says that there are no objects. all of the nodes are there just no objects.
here is a picture from the maya veiwport.:

and here is the hypergraph:

and here is what I get in showtool Pro:

here are the contents of my config file
AlwaysExport:
pumpBase
pumpEngine
pumpRod
pumpSpine
pumpDriveArms
pumpRod2
pumpPushAxl
pumpDriveArmOvals
pumpDriveLinkage1
pumpDriveLinkage2
eye
cam
mount0
//mount1
//jetnozzle0
NeverExport:
Bip01
Bip01 L Finger*
Bip01 R Finger*
Dummy*
Bip01 L Toe*
Bip01 R Toe*
start01
mountpoint
DELETE*
//Ski0
//Ski1
Light0
Light1
//Mount1
//Mount2
+Error::AllowEmptySubtrees
+Error::AllowCrossedDetails
+Error::AllowUnusedMeshes
-Error::AllowOldSequences
-Error::RequireViconNode
-Param::CollapseTransforms
-Param::findMergeIndices
-Param::computeScreenError
=Params::T2AutoDetail 0
========================================================
I get no errors in the export logs
here is the log file if you wish to read it
www.pixollusion.com/tgea/pumpJack_problems/dump.html
then after that I am now only getting the nodes exported. it is reading my cfg file and following it yet for some reason when I goto show tool pro it says that there are no objects. all of the nodes are there just no objects.
here is a picture from the maya veiwport.:

and here is the hypergraph:

and here is what I get in showtool Pro:

here are the contents of my config file
AlwaysExport:
pumpBase
pumpEngine
pumpRod
pumpSpine
pumpDriveArms
pumpRod2
pumpPushAxl
pumpDriveArmOvals
pumpDriveLinkage1
pumpDriveLinkage2
eye
cam
mount0
//mount1
//jetnozzle0
NeverExport:
Bip01
Bip01 L Finger*
Bip01 R Finger*
Dummy*
Bip01 L Toe*
Bip01 R Toe*
start01
mountpoint
DELETE*
//Ski0
//Ski1
Light0
Light1
//Mount1
//Mount2
+Error::AllowEmptySubtrees
+Error::AllowCrossedDetails
+Error::AllowUnusedMeshes
-Error::AllowOldSequences
-Error::RequireViconNode
-Param::CollapseTransforms
-Param::findMergeIndices
-Param::computeScreenError
=Params::T2AutoDetail 0
========================================================
I get no errors in the export logs
here is the log file if you wish to read it
www.pixollusion.com/tgea/pumpJack_problems/dump.html
About the author
#2
I get an error telling me to see the dump file. the whenI goto it I find this at the bottom
Third pass: Collapsing unneeded nodes...
Removing node "start01"
Non-triangle mesh not supported
Warnings:
No warnings.
Errors:
Error #maya5:Non-triangle mesh not supported
================================================
I have frozen the transforms deleted all of the histories. triagulated ever single piece. and still I get the same error. what gives?
05/02/2007 (2:55 pm)
Ahh ok now I'm getting something completly different.I get an error telling me to see the dump file. the whenI goto it I find this at the bottom
Third pass: Collapsing unneeded nodes...
Removing node "start01"
Non-triangle mesh not supported
Warnings:
No warnings.
Errors:
Error #maya5:Non-triangle mesh not supported
================================================
I have frozen the transforms deleted all of the histories. triagulated ever single piece. and still I get the same error. what gives?
#3
I'm guessing something's wrong with your start01 node. Is it a mesh? It probably shouldn't be. In max it would be created as a "dummy", not entirely sure what the equivalent would be in maya.
05/02/2007 (3:00 pm)
Not sure really. (I use max...).I'm guessing something's wrong with your start01 node. Is it a mesh? It probably shouldn't be. In max it would be created as a "dummy", not entirely sure what the equivalent would be in maya.
#4
I found the issue for some reason one of my pices was not triagualting. So I have to slice the polys manually.
It exported and animates perfectly only that piece is missing.
I will post a pic tomorow.
05/02/2007 (9:08 pm)
No it an empty group or null it is inserted by the DTS Utility.I found the issue for some reason one of my pices was not triagualting. So I have to slice the polys manually.
It exported and animates perfectly only that piece is missing.
I will post a pic tomorow.
Torque Owner Magnus Blikstad