Mix clients TGE and TGEA with one server
by Javier Canon · in Torque Game Engine · 05/02/2007 (8:51 am) · 5 replies
Hi, is posible that we have a client in TGE (for low/medium end users) and other client in TGEA (high end users) but with only one server?
if it is possible, we need to hardcode the engines?, or we can use only the TGEA server for example?
very difficult?
thanks.
if it is possible, we need to hardcode the engines?, or we can use only the TGEA server for example?
very difficult?
thanks.
About the author
God blessed me with a brilliant mind... so im a genius...
#2
system requirements TGE:
"Windows 2000/XP
Pentium III 1000, 512 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator, DirectX compatible Soundcard
Supported Compilers: Microsoft VC++ 7.0 and above. Free compilers may work, but are unsupported by GG. Dev-C++ does not work."
system requirements TGEA:
"Windows XP
Pentium 1 GHz
256 MB RAM
DirectX"
And I agree with Lee Latham, i think you could probably use your time on other things + for example you wouldn't be able to use Atlas terrain unless you did a port, which is also crazy in my opinion. I suggest to just choose between both engines. If you go with TGE your low/medium and high end users (everybody) would also be albe to play but without shiny shaders. Go with TGEA and i think still most players could be albe to play if you design things correctly.
05/04/2007 (3:02 am)
Have a look at the system requirements for TGEA and TGE. Ofcourse are your games system requirements a bit higher but still i think, these days, in many cases it doesn't really matter. Also since TGEA has shader fallbacks ect.system requirements TGE:
"Windows 2000/XP
Pentium III 1000, 512 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator, DirectX compatible Soundcard
Supported Compilers: Microsoft VC++ 7.0 and above. Free compilers may work, but are unsupported by GG. Dev-C++ does not work."
system requirements TGEA:
"Windows XP
Pentium 1 GHz
256 MB RAM
DirectX"
And I agree with Lee Latham, i think you could probably use your time on other things + for example you wouldn't be able to use Atlas terrain unless you did a port, which is also crazy in my opinion. I suggest to just choose between both engines. If you go with TGE your low/medium and high end users (everybody) would also be albe to play but without shiny shaders. Go with TGEA and i think still most players could be albe to play if you design things correctly.
#3
However, I will agree with everyone else and say this is a problem you don't want to have. I seriously advise against it.
Ian
--
Ian Hardingham
Mode 7 Games
05/04/2007 (5:41 am)
Javier, it is absolutely possible, I would imagine it would take a coder experienced in TGE a couple of weeks to do.However, I will agree with everyone else and say this is a problem you don't want to have. I seriously advise against it.
Ian
--
Ian Hardingham
Mode 7 Games
#4
for cartoon style games TGE, for more realistic games TGEA.
05/20/2007 (2:51 pm)
Ok, thanks, i think that is better use only one engine. for cartoon style games TGE, for more realistic games TGEA.
#5
Edit: And Atlas, but we didnt use it anyway.
05/20/2007 (3:59 pm)
We did this in our last project, with the exception of waterblocks.Edit: And Atlas, but we didnt use it anyway.
Torque Owner Lee Latham
Default Studio Name
I have no idea, but for one thing you'll have to overcome issues with checksums designed to keep cheaters at bay and stuff. I'm sure it's theoretically possible...but geez do you not have enough to do already with you project?
The server side code is quite similar though, from what I've seen.