Game Development Community

Increasing number of object type masks?

by Gareth Fouche · in Torque Game Engine · 05/02/2007 (7:26 am) · 1 replies

I seem to be almost at the maximum of 32 bits for object type masks in TGE. Has anyone increased this cap themselves, or can point me to a resource which shows how? Simply changing the type mask to a 64 bit int doesn't help.

#1
05/02/2007 (8:47 am)
I've heard rumor there's a resource somewhere to use a bit vector, but haven't personally seen it.