Increasing number of object type masks?
by Gareth Fouche · in Torque Game Engine · 05/02/2007 (7:26 am) · 1 replies
I seem to be almost at the maximum of 32 bits for object type masks in TGE. Has anyone increased this cap themselves, or can point me to a resource which shows how? Simply changing the type mask to a 64 bit int doesn't help.
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