TGEA and DirectX 10
by Patrick Hrabe · in Torque Game Engine Advanced · 05/01/2007 (11:24 pm) · 3 replies
I just read an article showcasing all the wicked visuals and effects that are possible with DirectX 10. Is it possible to achieve those visuals using TGEA?
I'm not a programmer, so please forgive me if this question is fundamentally off-base....
I'm not a programmer, so please forgive me if this question is fundamentally off-base....
#2
05/02/2007 (5:58 am)
Which are these wicked effects? AFAIK DirectX 10 doesn't bring any new effect into the table, it just makes it easier to make them (like anything which requires dynamic geometry) and removes overhead.
#3
The intent here is to allow for implementation of devices for any rendering environment, from DX9 to Xenon (XB360) to DX10 to OpenGL--it's just a matter of writing the underlying device that does the rendering.
I am assuming here (since I know little to nothing about DX10) that there may be some enhancements needed for GFX for some of the nifty new stuff (that of course wouldn't work on other rendering devices), and of course you would have to write a DX10 device to render to that environment.
TGE-A currently ships with a DX9 graphics device built in, and there is a purchasing option for the Xenon device. There are not any other GarageGames developed GFX devices being offered at this time.
05/02/2007 (10:19 am)
Keep in mind that TGE-A's graphics system (GFX) is an abstraction layer that keeps the programmer away from the specifics of the underlying graphics device.The intent here is to allow for implementation of devices for any rendering environment, from DX9 to Xenon (XB360) to DX10 to OpenGL--it's just a matter of writing the underlying device that does the rendering.
I am assuming here (since I know little to nothing about DX10) that there may be some enhancements needed for GFX for some of the nifty new stuff (that of course wouldn't work on other rendering devices), and of course you would have to write a DX10 device to render to that environment.
TGE-A currently ships with a DX9 graphics device built in, and there is a purchasing option for the Xenon device. There are not any other GarageGames developed GFX devices being offered at this time.
Torque Owner Tim Heldna
TGEA uses DirectX 9 and has some nice eye candy built in. The demo does a good job of showcasing what's available.