Game Development Community

Dsq

by Fucifer · in Torque Game Engine · 05/01/2007 (2:57 pm) · 8 replies

I am using the same skeleton as kork. I have create the player.cs with the dsq and exec it in server/scripts/player.cs at the top. The animation is not playing. I check to make sure the player.cs file compile to dso. Do I need to bring the model back into milkshape and assign the dsq there? I have look but there is no way to import the dsq. Thanks for help.

#1
05/01/2007 (4:39 pm)
You also need a .cs file in the folder that contains your dts file and dsq file. Look in the default ..\data\shapes\player folder for an example. There is a file in there called "player.cs" that is different than the one that is in the server\scripts folder.
#2
05/02/2007 (9:14 am)
Thanks, but I have player.cs in the data/shapes/player. For some reason it still does not play the animation. I have check to make sure the skeleton are the same as kork.
#3
05/02/2007 (9:23 am)
Its not just the Skeleton, but all the the other Nodes as well.
#4
05/02/2007 (9:43 am)
All the nodes are there too, but I will check again to make sure.
#5
05/02/2007 (10:10 am)
You mention that you're using MilkShape. MilkShape doesn't support DSQ animations, instead all animations are stored in the single DTS file along the same time-line.
#6
05/02/2007 (5:52 pm)
Thanks, I was afraid of that.
#7
05/02/2007 (7:05 pm)
Actually, the Milkshape plus exporter does support .dsq's.

I use a different skeleton than Kork's, but if you are using the stock skeleton, it has to be in exactly the same pose as Korks to use the stock animations.
#8
05/02/2007 (7:41 pm)
Quote:
Actually, the Milkshape plus exporter does support .dsq's.
Sorry, yes it does. Don't use the native exporter that ships with MilkShape, download the dtsPlus exporter.