Dsq
by Fucifer · in Torque Game Engine · 05/01/2007 (2:57 pm) · 8 replies
I am using the same skeleton as kork. I have create the player.cs with the dsq and exec it in server/scripts/player.cs at the top. The animation is not playing. I check to make sure the player.cs file compile to dso. Do I need to bring the model back into milkshape and assign the dsq there? I have look but there is no way to import the dsq. Thanks for help.
#2
05/02/2007 (9:14 am)
Thanks, but I have player.cs in the data/shapes/player. For some reason it still does not play the animation. I have check to make sure the skeleton are the same as kork.
#3
05/02/2007 (9:23 am)
Its not just the Skeleton, but all the the other Nodes as well.
#4
05/02/2007 (9:43 am)
All the nodes are there too, but I will check again to make sure.
#5
05/02/2007 (10:10 am)
You mention that you're using MilkShape. MilkShape doesn't support DSQ animations, instead all animations are stored in the single DTS file along the same time-line.
#6
05/02/2007 (5:52 pm)
Thanks, I was afraid of that.
#7
I use a different skeleton than Kork's, but if you are using the stock skeleton, it has to be in exactly the same pose as Korks to use the stock animations.
05/02/2007 (7:05 pm)
Actually, the Milkshape plus exporter does support .dsq's. I use a different skeleton than Kork's, but if you are using the stock skeleton, it has to be in exactly the same pose as Korks to use the stock animations.
#8
05/02/2007 (7:41 pm)
Quote:Sorry, yes it does. Don't use the native exporter that ships with MilkShape, download the dtsPlus exporter.
Actually, the Milkshape plus exporter does support .dsq's.
Torque 3D Owner Thomas Shaw