Game Development Community

Tgb Mmo

by Grant Kessler · in Torque Game Builder · 05/01/2007 (9:05 am) · 7 replies

Does tgb have the ability to be used to create a mmorpg?
i searched through for a while and didnt find out anything on if its capable to do so. If so, what are the limits? is it anywhere near tge? i am a tge owner, but am looking to make a 2d characters, monsters, and towns, with a 3d overworld for an mmorpg, would tgb be the best bet for that too?

#1
05/04/2007 (8:13 am)
Does anyone know?
#2
05/04/2007 (12:28 pm)
You really could make an mmo with any engine you use. There is no "mmo template" for TGB or anything, but there is a network tutorial for checkers. If you want to seriously work on an MMO for TGB then you should buy TGB Pro (comes with source code).
#3
05/04/2007 (11:47 pm)
Is it any different from tge? or is tge the same way, where you can use the source to make it for an mmo?
#4
05/05/2007 (12:14 am)
TGB does not have the networking capabilities that TGE has. In theory you could modify it, but it would take a tremendous amount of time and work to pull off.
#5
05/05/2007 (6:19 am)
Ok thanks guys! you answered my questions. Im planning to need to spend tremendous time on other aspects of the game too, so its cheaper anyways for me to use tge cause i already have it.
thanks again
#6
05/06/2007 (3:29 pm)
I really don't mean to deter you from making an mmo; I believe that if you want something bad enough that you can achieve it with great determination.

Keep in mind though, that a single player game is hard to complete by yourself. A multi-player game is even harder, as you must focus on network code (often times requiring you to write something multiple times for client/server capability). An mmo is often considered the crowning achievement amongst programmers and artists, because it is the hardest of all games to complete to my knowledge. To have a successful mmo you must not only program the game, but run a dedicated server for the game to run on. You must be good at network security and file encryption to prevent would-be hackers from penetrating your server. The list goes on.

If you are dead serious about writing an mmo, I would suggest teaming up with somebody who is already developing one. If you are lucky, you might be able to find some killer programmers to help you out. In any case, best of luck.
#7
05/22/2007 (10:21 pm)
Http://www.mmoworkshop.com/trac/mom

This is the homepage of the to-be-released Torque MMO Kit, which is a joint creation between GarageGames and Prairie Games (Minions of Mirth). You might find it interesting. It can use TGE or TGEA from my initial understanding.