MakeCommand and breakCommand for bindObj()?
by Eric Robinson · in Torque Game Builder · 04/30/2007 (10:28 pm) · 1 replies
Can someone explain how bindObj() works? I'm used to ActionMap::Bind() in which you specify an "MakeCommand" and a "BreakCommand". In the keyboard universe this was equivalent to "OnPress" and "OnRelease". Looking at "ActionMap::BindObj()" I can't really see where the "BreakCommand" fits in. Any ideas?
Torque Owner Eric Robinson
That's my current understanding...