Game Development Community

Powerfull Particle Editor for your games

by Andrew Shaitorov · in Technical Issues · 04/30/2007 (6:08 am) · 2 replies

Dear All,

I would like to present our new product - Pyro Particle Editor.

Features:
* Advanced and powerfull editor
* Easy to use SDK
* Sample emitters
* Demos with source code for OpenGL and DirectX 8
* Stable release (more than 3 years of development and testing!)

Here are some project that were done using Pyro:
* Star Defender 2-3-4 (Awem)
* Brix Quest (Fenomen Games)
* Alien Stars (Awem)
* Blade Master (Awem)
* ...

http://pyro.fenomen-games.com/files/pyro.1.1.nosave.exe

Please feel free to contact me if you have any questions!

Thanks,
Andrew.
Fenomen Games
http://www.fenomen-games.com

About the author

Recent Threads


#1
04/30/2007 (6:41 am)
I like what I see, but how would you make it useable in Torque?
#2
04/30/2007 (6:51 am)
Hello Ron,

I have not tried to integrate it with Torque. But look at the OpenGL and DirectX8 demos (PyroD3D8.*, PyroOpenGL.* files). You will see classes that implement vertex buffer interface, index buffer interface and texture interface. You may use your own implementation of these interfaces to intergate Pyro with any graphics engine you want.

Thank you for feedback!

Andrew.