Mac problem hitting F11 is a bad thing
by Cary Howe · in Torque Game Engine · 04/30/2007 (2:26 am) · 4 replies
How do you edit a level in Mac? I managed to drag over the project and it started beautifully. Then I hit F11, the screen seemed to divide into four parts and shifted to the extreme edges of the screen. Basically there was no way to acess the screens. Frustriating because it was the import that I was worried about not accessing the control features themselves.
I'm on a 20" Intel Mac. I'm hoping there's a workaround because I need it for a meeting on Tuesday and I leave town in the morning.
I'm on a 20" Intel Mac. I'm hoping there's a workaround because I need it for a meeting on Tuesday and I leave town in the morning.
#2
Turned out to be for nothing because now for some reason most of my imported models aren't showing. I tried to re-imported them with no luck. I even tried creating new ones in Constructor and it didn't work. TGB cross platform seemed to work well but I'm having real problems with TGE. I'm doing some print outs of screen caps to limp by for the meeting.
04/30/2007 (4:13 am)
I tried to remove the post. I did some more searching and found a post about the issue. I'm not a big Mac person and didn't realize F11 was a default function. It looked like a bug. They recommended just changing the function in the Mac prefs.Turned out to be for nothing because now for some reason most of my imported models aren't showing. I tried to re-imported them with no luck. I even tried creating new ones in Constructor and it didn't work. TGB cross platform seemed to work well but I'm having real problems with TGE. I'm doing some print outs of screen caps to limp by for the meeting.
#3
I haven't seen any issues where models load on a PC but not on the Mac. My first guess would be to check the paths of the textures, and make sure you don't have any full or PC-only (i.e. starts with c:\) or hard-coded path names.
04/30/2007 (4:27 am)
Control (not command) F11 will send the F11 keystroke to TGE. Plain old F11 will invoke the Mac OS Expose function. You can also change the Expose keystroke in the System Preferences, or the mission editor keybinding in TGE.I haven't seen any issues where models load on a PC but not on the Mac. My first guess would be to check the paths of the textures, and make sure you don't have any full or PC-only (i.e. starts with c:\) or hard-coded path names.
#4
04/30/2007 (4:30 am)
The problem is I can't seem to even get new Constructor models to import that were made on the Mac. I don't have the time to deal with it now.
Torque Owner Jason White
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