Unresolved Textures
by Peter Vieira · in Constructor · 04/29/2007 (4:26 pm) · 2 replies
How do I get rid of "unresolved textures". I've renamed a texture, which gave me the error. Then I've applied the renamed texture to the brush that had the old texture. But now if I restart Constructor, I get the "unresolved textures" popup box.
#2
Thanks for the response.
05/05/2007 (5:12 pm)
I'm applying texture to selected faces. Come to find out that I had the old texture still on a face inside my building, which I couldn't see from the outside. Once I applied the renamed texture, the error disappeared.Thanks for the response.
Associate David Wyand
Gnometech Inc.
When you renamed your texture did you also remove it and add it back to your texture album? Or are you not using texture albums and relying on the texture being in the same directory as the CSX/MAP file?
It sounds like the renamed texture is working on one brush but not another, is that correct? What method did you use to apply the renamed texture on the non-working brush:
1. Lifted it from the 'working' brush and then used the Apply button on the Materials Form.
2. Chose the texture from the Texture Browser or the popups on the Materials Form and then applied it.
3. Copied the 'working' brush face and then pasted onto the non-working brush face.
If you haven't tried all of those methods perhaps give them a try. At the moment I'm not sure why one brush would work and another wouldn't.
- LightWave Dave