XML in Source? Anything else?
by Eric Robinson · in Torque Game Builder · 04/26/2007 (5:28 pm) · 0 replies
Not sure if anyone else has noticed this but there's a new directory in the source tree called "Persistence". In it are the XML Console Parser files and a new SimXMLDocument object definition... is there anything else like this that's been added to the 1.5 tree? Any move or intention of making the XML resource actually Unicode compatible?
I'd love to see the source fixes available in VMPlayer and associated resources get added to the source [ability to pause / lots of memory leak fixes].
[Edit]Well, it's not in the source but the new "Install Torquescript for XCode.pkg" for OSX was a pleasant surprise, too![/Edit]
So, devs, any other unmentioned goodies included in the new hotness?
I'd love to see the source fixes available in VMPlayer and associated resources get added to the source [ability to pause / lots of memory leak fixes].
[Edit]Well, it's not in the source but the new "Install Torquescript for XCode.pkg" for OSX was a pleasant surprise, too![/Edit]
So, devs, any other unmentioned goodies included in the new hotness?