Game Development Community

Mission Loader

by Scott Doerrfeld · in Constructor · 04/26/2007 (9:03 am) · 1 replies

Hey is there a way to load a mission into Constructor? By that I mean it would load all positional data of any maps and staticShapes. If not...wouldn't be TOO hard to write a script for it right?

This would be extremely helpful with udpating all my missions with Constructor.

#1
05/16/2007 (4:44 am)
That is exactly the best way to, perhaps, allow a sort of "legacy" support for statics into old torque maps, having the power of constructor to place correctly each dts shape in a mission file would be definately the best way to build missions. In fact, Constructor gives torque exactly what M.E. lacks in the TGE