OpenDX Models to Blender/torque/Milkshape/Other...
by JuanMa · in Artist Corner · 04/25/2007 (4:55 pm) · 1 replies
I have been working on this project in OpenDX for quite some time; I have very nice models of hurricanes taken from Binary data sets from the NOAA. Now I have been exporting these models, but the only export files choices I have in OpenDX are VRML 2.0 (or 97), dx and some other very useless files.
I have been looking for a way to convert from VRML 2 to VRML 1 so that I can open it in blender or other modeling programs. so far I have not had any success.
I would like to know if any one out there has any idea on how I can convert this files (VRML 2 or binary data sets) into something more useful. My ultimate goal is to animate it and create a 3D simulation of this hurricane in Torque.
Thank you
One
I have been looking for a way to convert from VRML 2 to VRML 1 so that I can open it in blender or other modeling programs. so far I have not had any success.
I would like to know if any one out there has any idea on how I can convert this files (VRML 2 or binary data sets) into something more useful. My ultimate goal is to animate it and create a 3D simulation of this hurricane in Torque.
Thank you
One
Torque Owner Lee Latham
Default Studio Name
I presume you've googled for converters already and not found anything?
The reason I think that it will be easier to just do it yourself is that version 2's, in general, are larger supersets of version 1's of any format, as well as deprecations of some version 1 elements. Thus, you will have to make a lot of decisions about how to render the v2 information into v1, based on your particular (unique!) requirments. And this doesn't even take into account the particular eccentricities of the v2 data you have.
It's a really, really trippy idea though and I'd love to see your results if you manage to work it out.
edit: For example, in the CGM graphics format, I happen to know that spline curves only made their appearance in V3 of the standard. Thus, if you wanted it aribtrarily rendered into a version 1 CGM, you would have to stroke the curve out, somehow. And that's the sort of decision which doesn't lend itself to an arbitrary format converter.