Game Development Community

2D "Models"?

by Ricky Hopper · in General Discussion · 04/25/2007 (4:04 pm) · 5 replies

Hey all,

Can anyone tell me if you can make a "model" in TGB, that works like a 3D model... as in you can animate it with bones, have different body parts, etc. I'm thinking the game I'm planning MAY work better in 2D than 3D, but having to go through animations frame by frame, pixel by pixel, like I used to have to do with Game Maker would pain me a whole lot. I would also like to know if you could mount weapons on one of these said "models" (i.e. make one shooting animation for handguns and be able to use different handguns in the animation without redrawing it.)

Blue

#1
04/25/2007 (6:24 pm)
BlueStar, check out a program called Anime Studio ... it's a vector based (Illustrator/Flash like) art program that allows you to create bones on your vectors, and it does the morphing/tweening for you ... it's quite an amazing app ... and can render all the frames out to images ... I believe even sprite sheets ... and has all sorts of amazing qualities ... you can even bring JPG's or PNG's into the program and treat them as 'vector meshes' (haha, is that even really a name for something?) ... so if you have your character already designed in photoshop in a t-pose or what ever ... you can break there body parts up into pieces ... and import them one by one into Anime Studio, put them back together again (poor Humpty Dumpty!) and animate them ... I've had some pretty decent results come from this ... it's pretty cool ... my animation skills are just extremely lacking ;)
#2
04/25/2007 (8:31 pm)
You can use 3D models in TGB however you can not mount weapons on the character (unless that has recently changed). I guess you can export several versions of your character holding different weapons. You can also render your 3D mesh frame per frame in a modeling program and create sprites. I have tried going the TGB path before but my game requires melee support and I didnt feel like buying the source code version to modify it for my needs.
#3
04/26/2007 (4:23 pm)
...TGB has no melee? Does TGE?
#4
04/26/2007 (5:56 pm)
Who's melee? What melee? Sword fighting? Knife fighting? Two people clubbing each other with sticks?

TGE, TGB, and TGE-A are game engines, not game makers.

You implement the game level functionality you need on your own--that's what game development is all about!