nighttime lighting...
by Travis Vroman · in Torque Game Engine · 07/10/2002 (8:50 am) · 6 replies
ok... I adjusted the sun settings and replaced the sky textures so that I could have a nighttime stage. My question now is... how can I place static lights around the stage?
About the author
Attended the Art Institute of Fort Lauderdale for Video Game Art and Design. Strong background in traditional visual arts. Strong programming skills, particularly in real-time solutions.
#2
07/10/2002 (9:58 am)
I'm sure there's a resource somewhere that provides lights that you can add using the editor. Maybe search on "fx"?
#3
07/10/2002 (10:02 am)
are you talking about "map" lights (omni, spotlight, whatever ... then you should check Desmond Fletchers website out), like lights added in Worlcraft/Quark or are you talking about adding "only" lights to the mission in the TQ editor (then you could use Melv's fxLight, yeah!) ... ?
#4
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2660
07/10/2002 (10:41 am)
If you want terrain lighting go to Melv May's fxLight resource:www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2660
#5
07/10/2002 (12:01 pm)
Thanks guys... also, does anyone know how I can get them to shut off when shot?
#6
I don't think Torque supports dynamic lighting on terrains though; only inside interiors made in Warcraft. I could be wrong though.
07/10/2002 (12:07 pm)
Maybe define a trigger around the light that switches off the light when it detects a bullet hitting it?I don't think Torque supports dynamic lighting on terrains though; only inside interiors made in Warcraft. I could be wrong though.
Associate James Urquhart
I'm sure i have never come across a light object, except the sun.