L3dt
by Malcolm · in Torque Game Engine Advanced · 04/24/2007 (8:07 pm) · 3 replies
Hi All, I'm starting to fiddle with the TGEA engine and the L3DT terrain renderer. I have an .atlas file and I was wondering how to make it work in the engine. Any help is appreciated.
About the author
Game building is my hobby, I would love to make it my career one day with Torque.
#2
I did try that however it seems that the engine is still running the old map not my new atlas map. Do I have to delete other parts of the mission file so that the existing one isn't shown?
Cheers
Mal
04/28/2007 (10:54 pm)
Thanks Mark,I did try that however it seems that the engine is still running the old map not my new atlas map. Do I have to delete other parts of the mission file so that the existing one isn't shown?
Cheers
Mal
#3
04/29/2007 (6:24 am)
If you're using terrain_water_demo then look in /client/init.cs. At the bottom in loadDefaultMission(), the path for the mission is hardcoded.createServer( "SinglePlayer", "terrain_water_demo/data/missions/simple.mis" );
Torque 3D Owner Mark Dynna
new AtlasInstance2(Test) { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; atlasFile = "~/data/terrains/YOUR_FILE.atlas"; detailTex = "~/data/terrains/details/detail1.png"; };